Dino Haptics
The Wi-Fi drops, Chrome hands you a dinosaur, and for once that’s good news. Dino Haptics wires the offline game to a haptic toy over Intiface, so every jump, near miss and crash lands as its own pulse — shaped with a peak, a duration and an attack, so overlapping events add up instead of cutting each other off. The outage is the game now.
One HTML file. No build step, and no network anywhere except the local websocket to
Intiface, which is fitting for a game that only shows up when the internet is gone. It
plays with nothing connected, so you can try it before you pair anything. Press
C and the real ERR_INTERNET_DISCONNECTED page assembles around it, so it
looks exactly like the outage it’s celebrating.
The download also carries an optional bridge for the real
chrome://dino — Chrome blocks extensions on
chrome:// pages, so it hooks the game over the DevTools Protocol and reads
jumps, speed and crashes off Chrome’s own runner. It ships AGENTS.md
and llms.txt, so an agent can set the whole thing up from the zip.